/*----------------------------------------------------------------------------------------------
* This source file is part of Kinect-Fighter (A Fighting Game controlled 
*	by Kinect and Keyboard.)
*
* Copyright (c) 2012-2012 Hu Guozhu
*
* Usage of this program is free for non-commercial use and licensed under the
* the terms of the MIT License.
*
*-------------------------------------------------------------------------------------------------*/

#include "stdafx.h"
#include "KFGameState_SinglePlayer.h"

namespace KinectFighter
{

	KFGameState_SinglePlayer::KFGameState_SinglePlayer()
	{

	}

	KFGameState_SinglePlayer::~KFGameState_SinglePlayer()
	{

	}

	void KFGameState_SinglePlayer::enter()
	{

	}

	void KFGameState_SinglePlayer::exit()
	{

	}

	void KFGameState_SinglePlayer::pause()
	{

	}
	
	void KFGameState_SinglePlayer::resume()
	{

	}

	void KFGameState_SinglePlayer::update(float lTimeElapsed)
	{

	}

	void KFGameState_SinglePlayer::keyPressed(const OIS::KeyEvent &e)
	{

	}

	void KFGameState_SinglePlayer::keyReleased(const OIS::KeyEvent &e)
	{

	}

	void KFGameState_SinglePlayer::mouseMoved(const OIS::MouseEvent &e)
	{

	}

	void KFGameState_SinglePlayer::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
	{

	}

	void KFGameState_SinglePlayer::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
	{

	}








}